This post from Photon Storm surveys the various opportunities for funding HTML5 games. Despite the assertion that “next to no market … for desktop HTML5 games“, we may see this break out in 2013. For example, check out the HTML5 implementation of Diablo. And since these games run well in Chrome, they ought to be playable on the all the Android game consoles rushing into the market this year. Also, don’t miss the HTML5 Minecraft world editor.
I had the pleasure of giving a presentation at the onGameStart 2012 conference in Warsaw, Poland. The title of my talk was “Insert Coin to Continue”. A gentle nod to the fact that lots of game developers do actually need paying in order to carry on creating great games! I wanted to share my experiences and results of working in the HTML5 game sponsorship market. The Flash world is well served by sites like FGL and blog posts detailing income and strategies. But very little exists for HTML5 games, hence the choice of topic for my talk. This article will cover most of my presentation for those who weren’t able to attend.
Hey everybody, I’m working on a WebGL-based voxel world editor with planned Minecraft file format export. Here’s a screenshot and a live demo.
Here’s the screenshot, and here’s the link to the demo. The demo probably only works in Google Chrome for now. You’ll need to wait a moment at the green screen for the world to download. (It’ll look like it’s frozen for a few moments, but it’s downloading.)
After the world loads, you can click in the world to start exploring (you’ll need to let Chrome grab your mouse; you can release the mouse lock by hitting escape). If you hold down the H key after clicking into the world, it’ll display a hotkey list.
You won’t be able to edit that project, but you can go to Project->New to make one (after signing in with a google account), and you can save your project from the Project menu, too. It would pretty much make my day if anyone posted some screenshots or links to their projects.
Finally, please forgive my shadows. They are awful. I’m working on them.