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Creative Pursuits D&D Poems

Rhymes for Spells

When a wizard casts a spell, he utters a few words, perhaps a lone “abracadabra”, but more dramatically, a rhyming couplet or even an entire poem, as in “Double, double, toil and trouble; Fire burn, and cauldron bubble…” Here are a few rhymes for spells of the first level.

Charm Person

By this wink and by this smile,
My new friend I do beguile.

Darkness

Ebon cloak of obscurity
Descend on eyes that none may see.

Detect Magic

Cosmic forces arcane and divine
Illuminate thyself with pale outline.

Floating Disc

Invisible porter, hand like a plate,
Remain at my side and hold my weight.

Hold Portal

Portal, hatch, door, and gate,
Let no intruder infiltrate.

Light

Eternal light that shines from high
Illuminate as bright as sky.

Magic Missile

Missiles, missiles, one, two three,
Strike my foes unerringly.

Magic Mouth

Listen and watch, mouthy illusion.
Deliver my words upon instrusion.

Protection from Evil

Within this circle I am secure.
Summoned evil must abjure.

Read Languages

Jargon, gibberish, and obscure babble,
Decipher prose from scribble-scrabble.

Shield

Stop the arrow, stop the sword,
Magic shield, be my ward.

Sleep

Count the sheep of endless number.
Resign yourself to peaceful slumber.

Ventriloquism

I send my words without a trace
To speak as from another place.

Update: see more Rhymes for Spells.

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Creative Pursuits D&D

Halflings are Full People

I doubt hobbits worry about being half as important as big people.

Categories
Creative Pursuits D&D

What Happens Right After Your PC Dies

You roll up a character, he strolls out of the shadows and gives a weak excuse for why he’s taking all the dead guy’s equipment. To save time, just erase the stats and leave the rest of the character sheet alone.

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Creative Pursuits D&D

RPG Characters Don’t Need Long Backstories

Let how you got to second level be your “backstory”. This game is about telling a story of what happened at the table, not what happened in the novel you’ll never finish.

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Creative Pursuits D&D

Make Unique Monsters Your Players Will Never Forget

A tip for game masters: change the appearance or behavior of a standard monster to make the experience more dramatic for your players. The echoes of the encounter will reverberate long after the session is over.